mardi 26 septembre 2017

Lack of Default Attacks

-Don't just go off of mastery skills. Skills added via by equipment or components can still be decent, for example - Shard of Beronath. We won't know everything until the expansion is released.

-If there were one default weapon attack for focused on every damage type spread amongst the masteries, there would be around 9 skill lines? Maybe less as certain ones can be multipurpose (i.e. Fire Strike can act as Fire, Lightning, there's some Chaos or Physical as well in there).

-There doesn't need to be a default weapon attack heavily focused on every damage type. For one thing, there are many options for conversion. For example, this means that you can create multiple builds around converting Cadence's Physical damage to any other damage types or Fire Strike's Chaos to Aether etc.. and who knows what other options the expansion will bring with items .

-Finally, you don't necessarily need a default weapon attack to do X damage to build a character doing Y damage around it due to the fact you can stack flat damage and/or WPSes over default weapon attacks. Sure, Fire builds using Fire Strike or Lightning/Bleed builds using Savagery are going to be stronger but it still doesn't mean it isn't impossible to use other damage types. For an example, take a look at Chthon's Ranger of Dreeg.

Pure damage weapons (that aren't implements) are also not half bad for skills with high % weapon damage and there's likely to be more of them than Vortex of Souls in the expansion as one has already been shown off in streams.


Last edited by Evil_Baka; Today at 04:51 PM.

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Lack of Default Attacks

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