mardi 19 septembre 2017

Limits of a Glass Cannon?

So... Torchlight II, Path of Exile and Grim Dawn are all fun and each have their good and bad points, but they all seem to "punish" glass cannon builds a bit too much, resulting in very few viable(not OverPowered) build options.

To make matters worse, most glass cannon chars will find out they lack defenses when they arrive at ultimate modes.

It seems that defensive stats are much stronger than offensive ones, giving you only the option of being tanky or not so tanky, anything else is certain death...

Genuine questions:

Would it be good for diversity/balance if we didn't have to worry THAT much about defences?

Would it be fair to ask that, for the sake of diversity, a character that only invest, say, 1/4 of what a tanky build dedicates to its defenses be able to solo all content on HC with some decent player skill?

It would probably mean the need for more movement/defense skills that reward player reflexes, but those seem a bit scarce in GD too...

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Limits of a Glass Cannon?

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