vendredi 30 juin 2017

Make components complete automatically

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Components should merge automatically. This saves the player from having to press the "Complete components" button to save space, and it allows you...

Make components complete automatically

Rename "Poison & Acid Resistance"

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Rename it to "Acid resistance" to be consistent with the elemental equivalents. Or rename the others to "Burn and fire resistance" etc. but that's...

Rename "Poison & Acid Resistance"

Make loot key repeat automatically

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It would be convenient if one could hold the loot key to repeatedly pick up items until either the inventory is full or there are no items. This...

Make loot key repeat automatically

taking my pet conjurer into ultimate.

http://ift.tt/2tvEKbL

this is the build I finished elite with, and it has been pretty fun and simple with the limited gear I have been able to find.

mostly greens and middling blues and faction gear, nothing super good yet. will this build be able to take me through ultimate without wanting to punch a nun?

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taking my pet conjurer into ultimate.

Gunlinger Build Question

What's up? I am new to GD, picked it up on the Steam sale. I played the Diablo series extensively and also dabbled in PoE, so I am not new to ARPGs.

My question is which combo for gunslinger couples good damage with survivability better?

Demo + Occultist
Demo + Arcanist

If you could also point out why that would help me along the way. TY in advance.

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Gunlinger Build Question

lost 3 characters

Defaultlost 3 characters

hi. I have some troubles with game.it doesn't see all my saved char.
after I did reinstall win 7 game see only 4 of my 7 saved char.
all save are on ssd. removed them before formated ssd.
after I put them back it is not working well.
maybe someone know what to do.

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lost 3 characters

Ariana's Somewhat Farming/Guide (for newer players)!

This guide is intended for new players like me with information I have learn from the great people on these forums!
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Arkovian Undercity
To get to the dungeon:

  • First open up your map
  • Pop to the Broken Hills Rift
  • Go North-East to the POI and enter
> Don't understand? Images here.. Boop!

To get through the dungeon:

  • To get to the second floor, go to the POI directly above (slightly to the left) of you
  • This floor you will have to go the whole way around and then end up being slightly North-East of where you entered this floor
  • Head left for a short while, and go up the bridge
> Don't understand? Images here.. Boop!

To get through the dungeon:

  • To get to the second floor, go to the POI directly above (slightly to the left) of you
  • This floor you will have to go the whole way around and then end up being slightly North-East of where you entered this floor
  • Head left for a short while, and go up the bridge
> Don't understand? Images here.. Boop!

Why to farm this dungeon:

  • Thanks to the pretty good density you have a good chance to find a lot of components from killing the mobs
  • I recommend having Magic+ drops showing, because after each run you do you will have a full backpack thanks to the crazy amount of chests and pots you will find, which can then be sold between runs for lots of iron bits!
  • I have found plenty of Rare and Epic items from this dungeon which don't have great stats but I tend to dismantle them at Darlet the Inventor for lots of scrap and extra components - Dynamite can be crafted at the Blacksmith in Homestead (recipe below)
  • Due to the amount of Ghost mobs you will find there is a good chance you can get loads of Ectoplasm which is used to craft those useful Skeleton Keys!
  • Also, the huge amount of Undead mobs means that you can get easy Reputation for the Rovers!
  • There are a lot of bosses that can spawn so if you clear the entire floors you can normally meet around 4-5 bosses, there is 3 that are guaranteed to spawn in as well as the final floor boss. Nomos Dred (1F), Laudos Vagra (2F), Rhovena Kur (2F) & Kilrian, the Tainted Soul (Final Boss)
  • Kilrian, the Tainted Soul can drop - Supreme Spoils, Kilrian's Skullbreaker (1H Mace with +2 to Fire Strike) & Kilrian's Shattered Soul
  • Kilrian's Shattered Soul is the most notable drop for me personally (with a 45% drop rate - took me 11 runs), it is a rare component (for chest armor) that needs 4 parts to be completed. Once completed it grants the following stats:
    +40% Fire Damage
    +40% Vitality Damage
    +5% Attack Speed
    20% Vitality Resistance
    Kilrian's Flame (10% Chance when Hit by a Melee Attack)
  • Skill from Kilrian's Shattered Soul:
    Kilrian's Flame (10% Chance when Hit by a Melee Attack)
    A dark flame engulfs your flesh, incinerating any that dare come near and draining their vitality.

    12 Second Skill Recharge
    6 Second Duration
    3 Meter Radius
    72 Fire Damage
    72 Vitality Damage
    33% of Attack Damage converted to Health

> Drop rates on a GitHub.. here! Forum page.. here! Profile of creator.. here!
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Dynamite crafting recipe:

> Results in 3Dynamite

The build I am using:

  • Boop!
  • Currently Level 52
  • Normal/Some Elite Difficulty
> Elementalist Primal Strike Build, Build Creator
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

This post will be updated when I find new areas or new information I think is handy to know!


Last edited by Ariana; Today at 10:11 PM.

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Ariana's Somewhat Farming/Guide (for newer players)!

Build for 2H Rifle "Witching Hour"

This's my plan.
http://ift.tt/2ut4jYh
Little low on Elemental Resistance, but Storm Spirit isn't showing on the Grimtools as of yet. Stuff whatever in the rings, it hardly matters. Simple enough gameplay, use Fire Strike and Flashbang yourself, Thermite Mines on Bosses/Heroes. Hellhound will be spawning Eldritch Fire, set on Agressive. Familiar on Defensive will provide almost no damage, but handy resistances. Hit Sovereign for Bosses/Heroes, and the Relic is for more pets.

__________________
For those who need comprehension aids:
Best/Opinion/Fact http://ift.tt/2qYq1Sv;

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Build for 2H Rifle "Witching Hour"

Need 3 good players to beat that bish Mogdrogen on ult

I'm a pretty solid bleeder conjurer, not anything broken, not the best build in the game, but definitely not a bad build, got all my resists up, bloodrager set, good mi shield, pants, rings, I'd say my build is pretty polished. I'm pretty tanky but of course thats nothing against that guy.

I'd need a dps guy, probably someone to lower his bleed and physical resists even (way) more, perhaps an even better bleeder than me with a great oa. Perhaps a good caster, it's hard for me to say which would be the best 4 people combo, but I seen some maniacs manage to kill him in 30 seconds.

In no way am I expecting something similar, I just want to finish him of on ult. Anyone interested in that endeavor add me. I already tried with like 8 different people but there are always weak links or lag (yea the biggest problem this game has at least for me). We managed to get him to half hp but then somebody dies and u lose all motivation.

Time's up lets do this!

Steam: http://ift.tt/2saee4d

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Need 3 good players to beat that bish Mogdrogen on ult

Feature request: Auto loot hotkey

Hello again,

I would like to request adding a hotkey for collecting all the loot on the ground. Other games have this option. I noticed that some players are against such a feature but that's not a reason for not implementing it - they can simply not use such a hotkey.

Thanks

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Feature request: Auto loot hotkey

Feature request: bigger Character Window

Hello again,

I would like to ask for a bigger Character Window (Default key: C).
There is a lot of unused space above the Character Window and also some space under it so the window can be scaled up significantly.

It would be very generous and a big bonus for the player's eyes.

Thanks

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Feature request: bigger Character Window

Abby's and Nora's notes?

I farmed like crazy, hitting 35 level and still in act 1, but i got myself all notes there were to collect (random ones included). I can't seem to get those two anywhere, though and seeing the wiki, their locations is "unknown". Reading players' feedback here and there, i noticed something like "they aren't inside game yet", "you can get them as drops somewhere based on pure luck", etc.

Someone pray tell, are they obtainable in the game in its current state/version? Or should i go fetch myself some dynamite in act2, instead?

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Abby's and Nora's notes?

Bridge in the Hannefy Mine

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I run in the mine on top of the bridge and down is an enemy I press pressure wave and the enemy is dead? From above? How does it work? Is it wanted...

Bridge in the Hannefy Mine

F*cking dynamites how do they work

what factors are taken into account when deciding what components a dismantled item will give? for example, is it better to dismantle high level greens, or low level blues?

what about item types, such as chest armor versus weapon versus amulet, do they factor in at all?

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F*cking dynamites how do they work

Stutter on Camera Rotation

I have read some on this, it seems to be fairly common since the early builds of the game. The game runs flawlessly on max settings on my PC as long as I keep the camera still. When I rotate the camera however, i get a periodic stutter, sometimes even a few seconds freeze. Most of the time its minor enough to ignore but sometimes it is pretty awful. Even had the game lock up once during one of these hiccups.

My PC is not new by any means but it well exceeds the recommended requirements. i7 3.4 GHz and a GTX 1060 6GB and 16GB of good RAM. I can't quite understand why it has so much trouble on the rotation of the camera. Further, the problem persists even if I minimize the settings.

I do notice that the hiccups are often accompanied by hard drive activity. I look at the memory usage and often its sitting at 1 GB. I am wondering if the game has to periodically pull something from the drive and freeze to wait for the read to finish. But why would it need to do that considering the rather steep recommended configuration? Why does it recommend 6 GB of memory but never use more than 1?

I'm no technical expert here and i could be wrong on the reason, but the skipping seems like something that just shouldn't happen given the requirements and overhead here. So what is the issue and are there any solutions?

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Stutter on Camera Rotation

VA-11 Hall-A: Cyberpunk Bartender Action

DefaultVA-11 Hall-A: Cyberpunk Bartender Action

Lord help me, I think I'm going to buy this just... because, it has a name that makes you feel like someone smashed out your 2 front teeth and in the video I saw the line, "Did you just call me Dildo Face?".

http://ift.tt/2sZro6T

Even more insane it has a 98% of 3200 pos review standing.

Thoughts from my fellow GD'ers?

__________________
powbam is like a forum vulture, when he shows up, the thread is close to death. ~jiaco


Last edited by powbam; Today at 05:32 PM.
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VA-11 Hall-A: Cyberpunk Bartender Action

1.0.1.1 Double treasure trove in HH

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Two treasure troves in Hallowed Hill. Yay? Bug or feature? :undecided: Image:...

1.0.1.1 Double treasure trove in HH

Flashbang Transmuter Idea

I have a single point transmuter idea for the Flashbang skill.

Vanishing Act:

-the effect is centered on the caster rather than being a grenade
-skill becomes instant-cast

When playing a Saboteur or a Commando, I have this problem of Flashbang either not coming out properly due to skill disruption or going off somewhere weird. A melee character would greatly benefit from such a transmuter.

Your thoughts?

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Flashbang Transmuter Idea

is this game less complicated than poe?

I've spent quite a bit of time playing both games. I agree that POE is a difficult game to learn and I also spent a lot of time on websites, rather than in-game.

Grim Dawn doesn't have that same learning requirements as POE to get up and running with a decent character. But, Grim Dawn does have a set of layers to itemization and skills that take time to understand.

Essentially, getting started and through normal / veteran difficulty (even elite) is relatively simple in Grim Dawn. But, to really master the game takes a fair amount of time and in-game experience (and some reading to really understand some of the finer points concerning offensive ability, defensive ability, critical hits, and a few other issues).

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is this game less complicated than poe?

One shot chests in multiplayer

One shot chests like the Warden's, Cronley's, Karroz's, and even the hidden treasure in the croplands don't appear in multiplayer.

I think it used to be that if the host had opened the chest in someone else's game ahead of his story then the chest would not be in games he hosted even when his story mission is active.

Since 1.0.1.0 it seems they don't show up at all in multi and they are there one time if you go back to single player.

Was this documented or intended? I suppose in multi players could get extra shots at one shots.

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One shot chests in multiplayer

Hello GD fans and devs

Hello everyone, loooong time lurker coming out of the shadows here

I grew up on arpgs (countless hours went into D 1 and 2, Sacred 1 and TQ) but GD is the one that stuck last couple of years.

Just wanted to congratulate Crate team on their commitment and dedication in creating this addictive and fun game. Looking forward to future stuff from you guys (both expansion and post expansion as well as other projects). Keep up the good work and we fans will always be there to support you

As for fellow users, looking forward to discussions with you on the forums - be seeing you around

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Hello GD fans and devs

Wind Devil (1.0.1.0-1.0.1.1)

Hello.

I had a problem last night with Wind Devil. It didn't want to attack anyone unless I "pet attacked" it. And even then it was coming back to me after few seconds. It was just fallowing me even when range mobs were attacking me not from far away. Did it changed to "passive" or something? Before it was aggressive and really useful. Now I'm not sure. And if it woks with "Pet Attack" why it hasn't got stances to change? Or maybe I just cant see it?

Mind you, it works OK with melee mobs. And anyway before the update it was working fine.

Thanks,

Eldar.

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Wind Devil (1.0.1.0-1.0.1.1)

Create second character

Hey, I'm playing with one character, but want to try other classes and builds. But when I create a new character, there is no way to switch between them. I'm just left with the first like nothing has changed.

How do I do it?

Edit: God, I'm blind. It lists the new character next to the first.


Last edited by kasperrubin; Today at 09:48 AM.

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Create second character

How to get characters

Good day

I Installed Grim Dawn on my Laptop as well, and would like to access all my already save games/stash/recipes that I have accumulated over time, playing on my Desktop.

If I start Grim Dawn on my Laptop, currently I have no characters there.

I play with Steam Cloud saving enabled.

Any ideas/help will be appreciated.

thank you
Gogga

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How to get characters

Oleron's fervour

I'm usually leaning towards more reliable damage increases.

Also, remember that if you already have +1000% of your favored damage type, that +200% is merely a 20% increase. 90% of your hits will not benefit at all (or very, very minmal).

I'd say try it, test it, evaluate it and then either be happy or unhappy in which case you can simply replace it (good thing about augments is you don't need to remove it first before slapping another one on it).

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Oleron's fervour

2H Pure Soldier Build... still worth only investing in Physic?

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Hi guys, I know previously people only said invest attridute points in physic is that still the case or with the many patches is it worth...

2H Pure Soldier Build... still worth only investing in Physic?

[1.0.1.0][blademaster] Ranged Bleeding blademaster [soldier/nightblade]

Concept:
  • Stake-thrower skill concussive charge bleeder is now strong got a buff in 1.0.1.0
  • can kill mobs very easily if used with cadence skill line has a wide arc damage
  • can kill mad queen from distance end of screen to end of screen just don't get too close to mad queen. If hit on 1st shot mad queen is dazed and you can hit him again after cooldown he can't get aura range to you. He'll bleed to death

Skills, Stats and Devotion



Devotion:
You need to reach huntress and Kraken using bleeding, survival and offensive constellations. The constellations i took where to reach both.

Defense
This can face tank but why would you face tank if you can just hurl grenades and shoot cadence at enemies at long range

Offense

Hurl Concussive Charge at groups of enemies and heroes. Don't always rely on that even when cooldown cause you might miss target at times. You must also fire Cadence while grenade is on cooldown

Grim tools: http://ift.tt/2twdiLN
weapon is in secondary

Gear

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[1.0.1.0][blademaster] Ranged Bleeding blademaster [soldier/nightblade]

jeudi 29 juin 2017

Control Scheme

The grim dawn control scheme is good. One major issue though is when using the new scheme it can be difficult for casters and ranged heroes to move around in large mobs. Since the move key is bound to the LMouse/Default attack key, any time the cursor moves over anything clickable the cursor automatically locks on and attacks. It can be very frustrating trying to get away from a mob with the entire screen full of creatures and explosions.

The old scheme is clunky. It will not auto lock/attack but the cursor will not highlight anything either. Once something is clicked to target, it stays in target mode as long as MButton is held. A click fest starts where you are trying to click toggle between move mode and attack mode.

I have tried combinations of "move here" assigned on the mouse button along side the main attack, and also combinations of using the standing attack key, but the move here ability suffers party from the same issue as the old scheme, it doesn't highlight clickable objects as you move around, and sometimes when I press the other mouse key to attack it seems to forget i was holding the move key and fails to resume movement when i stop attacking. This has resulted in a few untimely deaths. Standing attack only seems to use the weapon, and its not helpful to a caster using a spell as his main ability, and the ability still auto locks when assigned to left mouse.

It is nice nice to be able to move with the default attack key with an ability assigned to it and highlight objects in the world. Its most natural and there appears to be bonuses to some abilities if it is assigned to that key(at least that is what Firestrike implies...but im not sure if it is referring to a particular mouse key when it says "when used as your default attack"). But i would also like to not attack everything automatically.

So Id like to suggest a third option. Left mouse moves you around, and highlights world objects and enemies but does not auto lock and attack. Holding a key locks on target and attacks but with the ability assigned to Left Mouse instead of weapon, essentially toggling you into the "new scheme" as long as it is held. Highlighted movement without auto attack resumes when the key released. Something of a hybrid between old, new, move here and standing attack.


Last edited by wwtchhntr; Today at 04:40 AM.

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Control Scheme

Currently stunned while in search of stun resist ...

What are some of the easily accessible ways of improving stun resist for a solo self found character? I'm about to reach Nemesis on Aetherials for a solo self found character who is a bit short of Fort Ikon in hardcore ultimate, so the question has taken on a new level of urgency.

More generally, what are the CC effects to be most wary about, and to prepare against most carefully, for running the Vanilla campaign?

Thank you in advance for any insights provided!

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Currently stunned while in search of stun resist ...

Offhand Damage

DefaultOffhand Damage

How does it work? I have an offhand that deals poison damage and poison DOT and gives %poision increase. I know shields will apply their damage on being hit but i am not sure about the caster offhand. I want to buff it with the poison bolts. I imagine spells also only draw %damage from and offhand when the ability says?

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Offhand Damage

(New Player) Questions

New Player, just bought this game crom Steam Summer Sale 2017! I just built my character Soldier. He is now level 24, single class because I dont know which secondary class to pick. I want him to be two handed (cause it looks cool) but not yet have anything locking him to such.

Questions
1. What does Damage Retaliation mean? Like [32 poison Retaliation] what does that do?
2. If an effect says +20% Frost damage, is it useless until I get a source of frost damage?
3. What is the advantage of going two handed? I fear it would be bad because I do not get the (possible) Item effects I would have if I used a off-hand or shield.

4. What are conisdered super bad Soldier Skills?
4.A. I got 1 point in Cadence, Shockwave, Blade Arc and 5 points in Markovian, Zolhan and the other %Passive (Get buffs when hit). Is this OK? SHould I invest more points into the Active Skills? they get like just 10% damage per skill.
4.B. Posts here say that Blade Arc is better than Forcewave, but I tend to use forcewave more because it has higher Area. What makes Blade Arc better than Force Wave? Am I correct to assume that if I specialize in Force Wave I should not Blade Arc?
5. The %Proc Passives I just leveled them to five so they do not have super RNGesus 8% proc, I reasoned around 25% seems Ok. Is this fine?

6. Which are the must get Devotions? I get Kraken needs 5 blue and 5 green, So what are the good green and blue starters?

7. Why is Physical convert to XXX(Fire) damage so important?
7.A. When I have [convert 40% Physical to Fire] and have another effect [+25% Physical Damage] doesnt the conversion effect actually reduce my potential damage?

8. I seem to not use Energy much, I have 6xx or so Energy and I dont even dip into 5xx range. Am I doing something wrong here?

Thanks in Advance

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(New Player) Questions

quick pet questions

[unable to retrieve full-text content]

since pets scale with neither the player's +% damage or OA, is it best to dump all points in physique for a pet heavy build?

quick pet questions

Which weapon is better for Acid/Poison build?

Hi all. I'm trying out a DEE WH build, which is pretty fun so far, but I always have trouble deciding on weapons because I never quite know what to prioritize. So I would appreciate advice on which of these two (if either) greens are better than the Hound's Bite sword. You can ignore the dagger in the middle, because that one seems too good to give up right now.

Also, any suggestions on what to look for/prioritize so I can make these decisions myself would be appreciated!

Thanks!

Edit: My thinking is that both greens are better in terms of stats, but the granted skill of Hound's Bite seems too strong to give up.

Edit 2: Another possibility just emerged: the Manticore Longsword you get as a quest reward from the BL guy in Pine Barrens. Again, it seems overall better except for that granted ability on Hound's Bite (which currently gives me a 10% chance of nearly 2000 Poison over 6 seconds!).


Last edited by JohnJSal; Yesterday at 11:56 PM.

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Which weapon is better for Acid/Poison build?

When will we see new Arthur Bruno interview?

I know couple of years ago, Arthur Bruno, the man, was giving interviews left and right. Just by searching on youtube, you can find tons of interviews, but they are all 3-4-5 years old.

I would love to hear his thoughts on game launch , new expansion , how is Crate Entertainment doing, is there a lead poisoning problem in new apartment .

Its unbelieveble to me that game launched, sold 1m copies, and no interviews of Arthur Bruno what so ever.

Maybe we can see a tour of Crate Entertainment office?

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When will we see new Arthur Bruno interview?

Making my way through Elite

Hey there! Pretty new-ish player so I'm looking for sort of Elite focused advice?

So far I'm aware that stacking resistances is extremely useful given the lowered ones all across the board but not much else? Is it simply a level increase along with lowered character resistances?

When it comes to hoarding I have a biiiiit of an issue when it comes to stuffing blues into storage. I'm assuming there's no real ironclad method on choosing what you should and shouldn't keep outside personal preference and overall build preferences?

Crafting! Now, I have amassed quite a few blueprints through my first few characters, am I right to not craft unless I'm looking for specifics? Spamming greens to try and get beneficial stats seems to be a pretty drastic waste of resources so I haven't done it all too often but is that a mistake?

Skills. Now, admittedly my build has turned out pretty well so far and carried me pretty damn well through Veteran. (Though that's not much of an achievement.) However now that I'm in the mid 60's and points are becoming more scarce I'm curious, what's a good way to identify skills that are only worth putting one point into? Always loved arpgs but never been too great at identifying when upgrades start to lose their luster.

Those are just some early questions? If you have any general advice feel free to throw it my way! I'm stubborn and have not looked over guides all too much.

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Making my way through Elite

Resistance Reduction

Good evening,

I've just noticed that my idea of Elemental Storm and Raging Storm is not going to work as it only takes the one with the highest reduction into account.

After some research, I've found out that I could go Raging Storm(Wind Devil Shaman), Night's Chill (Nightblade Debuff) and Viper(Devotion) to get the maximum of Resistance reduction that does stack.

Can somebody acknowledge that my information is still up to date and correct?

Thank you

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Resistance Reduction

Hello Everyone

My name is Francesco, born and raised in Italy, i am 31 years old and a big fan of ARPG since the first Diablo.

i think this is one of the best game on market right now, i am pretty satisfied about this discovery, i've already spent a tens of hours in a few days playing this game.

I am glad to make your acquaintance, have a nice day and see you in the MP

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Hello Everyone

1.0.1.0 Game Crash if i talk to Anasteria

Hello Everyone,

I keep having this little problem, every time i try to talk with the Witch Anasteria, the game crash and i am forced to close it with the task manager.

I tried running the repair.exe in the game folder or looking for a solution on the web, but i can't find a way to solve this problem.

The game is running really good, this is the only problem i found out and it's a little frustating to not get access to that related side quest.

thanks in advance, i hope someone will help me

have a nice day

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1.0.1.0 Game Crash if i talk to Anasteria

What is your current favorite build?

It's a vitality/aether Occultist prepared for when the expansion and the Necro mastery are released.

Bloody Pox + Wasting + Aetherfire.
Curse of Frailty + Vulnerability + Arcane Bomb.

The screen is covered in red and turquoise in a few seconds and the spreading speed is so satisfying.

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What is your current favorite build?

Question about Beronath mortar trap build

[unable to retrieve full-text content]

My dream is to make a mortar trap focused build, but it was always so bad I couldn't ! Now with Beronath conversion I'm thinking about do it...

Question about Beronath mortar trap build

Just finished...

[unable to retrieve full-text content]

finished up at lvl 45. Have a few quest to finish, but my question is, how do i start again to reach lvl 85?

Just finished...

Samourai Skin - loyalist Edition

Hi all!
I finally bought the loyalist Edition and I tried every skin you get out of it.
The Samourai would be great if only we could see details.
I barely see the skin on my character because it's too dark and the goldy parts are really small.

Anyone?

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Samourai Skin - loyalist Edition

Odd loot drop

Recently I've spotted that I'm getting a lot of the same items in a short period of time. I wonder if anyone else have experienced something similar or I am just so "lucky" becasue such "duplications" keep repeating. For example I got two absolutely the same legendary items in a row and a few blue items are repeatingly dropping so it gets really rare to see something new.
I've made a screenshot when I got a pair of the same items from one enemy but I cannot insert it here yet.

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Odd loot drop

At Whits end

I love this Game and a big thanks you to the Devs for all the hard work. After playing for a long time and have successfully completed ultimate with at least 5 characters I can say I have Some experience but far from mastering it. I have farmed for hours, weeks even months for the items I have acquired. But still 2 things escape me and I don't want to resort to "mods" or "cheating". The Olerons Blood Recipe (not even a single component) or Bloody Whetstone Recipe. Just don't know what to do anymore and getting frustrated.

Any suggestions would be great. thanks

Paul

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At Whits end

The problem with Ultimate...

...is that it is boring.

Why? Because I have to replay the same story line for a third time? No

I have 15+ and have replayed the story line many times, however what makes GD fun is trying out new and interesting builds and what makes any ARPG fun is the feeling of getting stronger and progressing.

That is what makes Ultimate boring for me, there is no longer any progress made or anything left to achieved.

The fun part of a build is level 30 - 50 or so, that is when the character starts to take shape. By level 50 you get access to the legendaries and the power jump a level. I usually end Veteran by level 51 or so. In Elite you get stronger, you get the extra devotion points and flesh out your build. By level 58 and 65 you get strong because you get new gear.

Usually by level 65 or so, which is late Elite, I have 50 devotion points. By level 75, you get access to the final super strong legendaries. This is usually the end of Elite. By now the build is basically complete as your main skills would be maxed and there is nothing to look forward to in terms of better gear. The last skills points and ability points are spend on defense and survive-ability.

Now I start Ultimate to see if my build works and it does, great! But there is nothing left to play for, nothing to look forward to, so I'd rather restart a new character.

#MakeUltimateGreatAgain

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The problem with Ultimate...

Build concept - Shotgun Commando - Beronath + Stun jack

You were wasting a lot of odd points. One offs in Fire Strike? Why? You shouldn't be aiming to be in melee for your attacks, you should be kiting. One offs in Flashbang just make a waste of energy, 2-2 is barely anything. Go all in or stay out. Over-guard? What the hell for? You won't need it anywhere outside of a boss fight... Where all the attacks are telegraphed, and your ranged casting character should be avoiding them with ease. Your ring choice was also... No idea why those were in there. Nor what you were doing with your Devotions, or Blitz. Again, you don't WANT to be near the monsters, you want to be AWAY from them. Those two greens also make the build seriously hard to gear up for, but I'm going to assume you have them, somehow, and thus can plan for such things.

Avenger is a good option, but considering your conversion, and the fact that all your offensive skills are in Demo... Annihilation seems a better choice, the granted skill would fit neatly in your CDR playstyle this would be going for, and do good damage.

Has more:
Health
OA, even before Fighting Spirit and Sealed Fate
Health Regen
Energy Regen
+1 Demo Skills
Sealed Fate proc
Better Grenado

Loses:
Overguard
A little Physical and Internal Trauma %s
Your 20% Duration for Trauma
Blitz
Blackwater Cocktail
About a hundred DA standing, but it gains more the second Sealed Fate goes off.
A little Poison and Cold res

http://ift.tt/2tosKt5

Concept wasn't bad, just very odd execution. I might try a Stun Jacks Beronath myself at some point. Without the impossibly good greens, of course.

EDIT: Almost forgot, you gain the Meteor skill as well.

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Build concept - Shotgun Commando - Beronath + Stun jack

Main Quests missing on Ultimate

DefaultMain Quests missing on Ultimate

I am really early on in Ultimate (Burial Hill), and when I loaded up the game recently, my main quests were no where to be found. I've looked at my quest log, around devils crossing, etc. They were there before this most recent patch.

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Main Quests missing on Ultimate

Arcanist Buff idea: make Star Pact and RP exclusive only to each other

Reasoning:

- Shouldn't be difficult to implement, presumably just swap the "can't use if other Exclusive active" tag with "can't use if RP/Star Pact is active" tag

- Only affects Battlemage, Druid, and Warlock classes. Granted Warlock is in a somewhat decent place already (only because Occultist is so good; even then Warlock doesn't compare to Conjurer/Witch Hunter/Witchblade). If it becomes a problem then Possession can be nerfed (that skill is OP compared to other Exclusives IMO).

- Both Battlemage and Druid have gotten the sh*t end of the stick as far as efficacy/variety of builds go. Yes, TSS Druid is strong, but only because of strong gear in place supporting it, and even then it's no BWC Sorc. Every other build a Druid can do, another class combo can do better. Similar problem with Battlemage.

- By doing this, Battlemage, Druid and Warlock get significant power spikes, as well as more of an identity to separate them from other class combos. Stormcaller's + Star Pact gives a strong incentive for Lightning caster builds to compete with Sorcerer ​and Elementalist. Reckless Power + Possession + Clairvoyant for a buff to cool Flat Aether builds with Warlock, or Star Pact + Possession for lower CD Doom Bolts to compete with Conjurers higher DPS ones. Menhir's Bulwark + Star Pact for extra tanky though reduced CD Overguard, Oleron's + Star Pact for stronger reduced CD Blitzes and Forcewaves, Menhir's + Reckless for tanky CT builds, the list goes on.

I'm arguing that not only would this change open up possibilities and excitement for Warlock/Battlemage/Druid (that currently don't seem to exist), but they would also FEEL more Warlocky/Battlemage/Druidy.

I'd love to hear reasons against this change if people have any, or if there's any other feedback!

EDIT - I almost forgot the most important reason...

- The Aetherstorm Set skill bonuses would finally make sense


Last edited by Ryzel; Today at 12:06 PM.

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Arcanist Buff idea: make Star Pact and RP exclusive only to each other

Farming Purple Materials

Ancient Hearts have a chance to drop from Beast Heroes. Same thing with Brains dropping from Aetherial heroes and Blood from Chthonian heroes.

You can also destroy epic and legendaries with dynamite and they have a chance to spawn one of them. There's also the blacksmith at Necropolis which can trade one item for another, like a brain for a heart and so on.

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Farming Purple Materials

Buffs disappearing

[unable to retrieve full-text content]

Nevermind, found a solution.

Buffs disappearing

Charges (Cadence)

"Charges (Cadence)
There is reason to believe that B27 changed information in this section. This information may be out of date.
The differing WPS skills add different charges to skills like Cadence. Here are the skills you can get from Nightblade and Soldier.
Melee DW:
MA hits with both weapons, only gives one charge to Cadence.
ZT hits with one weapon, only gives one charge to Cadence.
BS hits with both weapons, gives two charges to Cadence.
AQC hits with both weapons, gives three charges to Cadence.
WD hits with both weapons, gives one charge to Cadence. (I could be wrong here).
Range DW:
MA hits with one weapon, only gives one charge to Cadence.
ZT hits with one weapon, only gives one charge to Cadence."

I have few questions about this:

1) what is a charge?
2) what is the damage by charge
3) it is possible to make a build around this?

Thank you
ps: sorry for my english

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Charges (Cadence)

Invalid Grim Dawn key?

Hey everyone,

Quick question. I backed Grim Dawn on Kickstarter back in the day. I got some co-op bundle with 2 keys, both for the game and first expansion. To make a long story short, I split the cost with a friend, who was no longer able to use the key, long before release. Now I still have the key, I looked on Humble Bundle, it was not revealed. Now I revealed it, planning to give it to my girlfriend so she could get the first expansion whenever it comes out. She already own Grim Dawn though, and the product activation in Steam says the key is invalid.

Does anyone know if these old keys just got deactivated or something?

Thanks in advance.

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Invalid Grim Dawn key?

Instagram suggested me grim dawn lul

[unable to retrieve full-text content]

Are they watching me??? Or just pure luck

Instagram suggested me grim dawn lul

Cadence damage calculations when dual wielding

Quote:

Originally Posted by DC MalleusView Post

I'm hoping to get advice from more experienced members here on DW cadence damage calculations as my testing efforts are just adding to my confusion. Does a cadence discharge follow the same percentage chance for L/R/LR hits as a default attack? If so, does this mean an LR hit results in X% weapon damage being applied for both weapons? If not, which weapon is used in the X% weapon damage calculation?

When dual wielding you have 25% chance of hitting with your main hand, 25% chance hitting with your off-hand and 50% chance hitting with both at the same time. .

As for Cadence. On every third hit it is only your MAIN hand damage applied. In between the above applies with added weapon procs to it maybe, such as exectution.

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Cadence damage calculations when dual wielding

mercredi 28 juin 2017

Bounty Quests

DefaultBounty Quests

Can the devs make Bounty Quests cancellable please ? It's not the first time I accept a quest by accident and just wish I hadn't. For example just started ELITE with one character ... and accidentally accepted an ACT II Bounty Quest.
woof!

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Bounty Quests

New player here, I have couple of questions

Hi, just bought GD 3 days ago (as well as steam loyalist upgrade I might add), have couple of questions.

1. Does this game have online chat, like in POE or D3? Are there chat rooms or something like that.

2. Is there trading in GD? How does that work? Do I invite someone in party, or ...

3. If there is trading, is game balanced around that (meaning to get certain item, it is expected from player to get it through trading (like in POE )), or basically you can farm anything, no need for trading

4. When trading, do we trade items only, or is there any kind of currency, maybe we can trade iron bits, or any kind of crating material)?

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New player here, I have couple of questions

[DAIL][POLL] DoH/Cata

Default[DAIL][POLL] DoH/Cata

I was wanting to wait until xpac to drop DoH and upgrade to Cataclysm. There appears to be demand to make this happen sooner than later. So, upgrade now or wait till xpac?

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[DAIL][POLL] DoH/Cata

Multiplayer Lag Solution

[unable to retrieve full-text content]

I was to the point where I couldn't even play multiplayer due to the 4-5 second casting lag I would get. Went into setting and turned camera shake...

Multiplayer Lag Solution

Is this class build op or is the game getting easy?

Edit: Completely fucking missed the Commando in the title.

Also, the guy comparing Darkvale to Steps of Torment in terms of difficulty. Steps of Torment is an optional rogue dungeon and Darkvale is a mandatory dungeon for story progression, of course Steps of Torment is much harder, that's the point.

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Last edited by Norzan; Today at 11:00 PM.

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Is this class build op or is the game getting easy?

Im new :)

So everyone I know has been comparing this game with D3 and PoE.. I have played both and they are ok at best.

Ok, point of this is basically this: I need a great meta build that I can work towards for. I will invite a few friends if its good enough, but atm I have no idea what to do. I am lookin more towards the Occulist, but I have no idea whats going on.

Before I get spammed by "Play the game, ect.." posts, I just need motivation to work towards a goal. It is how I enjoy this kids of games the most.

Thank you all in advance and i look forward to enjoying this with all of you.

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Im new :)

[XPAC]here is why new devotion cap should be 59 not 55

Default[XPAC]here is why new devotion cap should be 59 not 55

The Ask: change devotion cap from 55 to 59 for xpac.

Old level cap: 85
New level cap: 100
difference: 15 levels or 17.5% increase

old # of consellations: 82
new # of constellations: 96
difference: 14 constellations or 17.1% increase

old # of devotions available: 50
new # of devotions available: 55
difference: 10%
proposal: change it to 59
which is a 17% difference just like levels and constellations.

__________________
Our father, who art in random. Entropic be thy name
thy random come, thy generation be done
in ARPG as it is in crypto, give us this day, our daily grinds
and forgive those, who try to scam against us
and lead us not into low entropy, but deliver us to loot
for thine is the random, the grind, and the rare spawns forever
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[XPAC]here is why new devotion cap should be 59 not 55

Improving Variety For Abilities, Spells & Devotions

What else can we improve to give a new and fresh feeling to our abilities? Any suggestions?

I don't have much myself but it would be interesting if the color of our spells or attacks had some sort of change in their animation if the damage type is getting converted to something else. Perhaps if it reaches a certain threshold of % converted its particle effects and color subtly changes with it? Convert your blackwater cocktail fire damage by 55% into cold and you start chucking out blue-ish flames to melt your enemies with. There probably are better examples but you get the idea.

Another way to give that visual feeling of your character growing would be to make abilities have a subtle but noticable difference between 1/16, 16/16 and even 26/16 points to show that you're smashing faces with something much stronger than before, higher numbers of damage just doesn't leave that lasting impression just as much as a difference in animation could give.

Devotion abilities can also grow and change as they get leveled up, a level 1 Meteor shower could have smaller and scaled down meteors with simpler effects, the farther you go with the devotion the bigger your meteors become with the flame effects & marks on the ground becoming much more pronounced.

This isn't necessarily just stacking more and more effects on top of each other to create massive lightshows that cover our whole screen, instead just giving the players some way to visually distinguish growth in their builds once they reach certain points with their abilities. It does not have to be super complex but just a few break points in a skill that improve the visual quality of the attack or altering it in some way with different damage type to indicate that you're attacking with something different than before.

Tl;dr,Grim Dawn has a ton of overlapping with spells/abilities and devotions for many builds and there is great potential in this to give players a unique feeling to their skills with something as simple as a visual change to the ability through various means as stated above. A visual difference isn't the only way to handle this but it is the first one that comes to mind.

If someone has better ideas please by all means list them here but I just really want Grim Dawn to have some way to remove that awful feeling of "sameness" when playing with the same classes on different builds. The numbers and damage types are different but the ability remains the same. Am I wrong to think like this? Could there be some way to keep repeated use of our devotions & skills fresh or is it okay the way it currently is?

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Improving Variety For Abilities, Spells & Devotions

Heartbreak be like...

[unable to retrieve full-text content]

Image: http://ift.tt/2sSlDrz Image: http://ift.tt/2snsIgA Image: http://ift.tt/2sSJVC8

Heartbreak be like...

Bourbon, Defined

[unable to retrieve full-text content]

Meet Your New Friend

Bourbon, Defined

game freeze every time i press "start"

[unable to retrieve full-text content]

so everytime i press start i can not continue. i see the loading screen with the hint and its just stuck. tried reinstalling and also deleting all...

game freeze every time i press "start"

grim freeze every time i press "start"

[unable to retrieve full-text content]

so everytime i press start i can not continue. i see the loading screen with the hint and its just stuck. tried reinstalling and also deleting all...

grim freeze every time i press "start"

What's next Gladiator video i should do ?

Aight recently i wanted to record one gladiator video but i have no idea on which build i should do it, i thought it could be cool than the community decide so here we go. :>

Physical S&B Witchblade:
Mainly polishment from my last update in 1.0.0.8, finally get ride of haunted steel greatly reduce Gladiator cleartime.

Aether S&B battlemage:
A build around Reworked Mindwarp (RIP elemental version)

BWC Sorcerer:
Originilly theorycrafted & posted by JoV in 1.0.0.7, i continue to polish this build till today, even with nerfs it surpass the original fire-power of 1.0.0.7

BWC Sorcerer "2.0":
Created by JoV, it is different than the original version of BWC build, still unamed by his creator i will call it "2.0" for now.
Triple "meteor" build with transmuted BWC, crazy Gladiator clearspeed, preview here

Ultos Druid:
2H build that can reliably farm Gladiator are kinda rare, this is one of them.
Some of you may have already saw that post where i gave a preview of it.
Didnt played it since 1.0.1.0 devotion proc change, so it might be a bit less powerful than 1.0.0.9

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What's next Gladiator video i should do ?

The Making of...The Warden!

You may have (very) recently heard a tale of achievement and celebration, commemorated with a certain physical embodiment of a Grim Dawn villain.

Thought you guys might enjoy seeing the work-in-progress of how the statue came to be.

For those wondering, the model was created on Shapeways, and the awesome paint job was done by the fine people over at Den of Imagination. While they typically focus on Tabletop miniatures (ex. Warhammer armies), they were excited by the challenge presented with such a large piece and eagerly jumped on getting our Warden ready for his debut.

3d Printed

Base Coated

First Layer

Colored

Finished!

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The Making of...The Warden!

Ultimate warden krieg dev trophy!1!!

I thought I’d share this bit of GD-related awesomeness with you all… As many know, we surpassed one million sales a while back. Well, the team met up for dinner and drinks the other week and I was very surprised to be presented with a mysterious plastic container. Naturally I assumed it was a bomb but then I thought that probably didn’t make sense since they were all sitting so close and seemed eager for me to open it. Opening it and, after carefully unwrapping the contents, I was incredibly surprised and honored to find a specially commissioned statue of Warden Krieg, to commemorate the success of GD.

I took a few pics of this terrifyingly awesome trophy, to share with you all! I also included a picture of the rather unfortunate note that came with it, stapled to a trashbag… lol…

Why you might ask? Ah well… tis an unfortunate tale indeed. You see, the day before we met up for the celebratory dinner, where the team presented me with this fine statue, a couple of us were discussing the Boxed copy extras that we were going to have made. Some of the initial ideas included things that basically had no practical use and were purely collectibles. I was making an argument that I thought it would be cooler to have items people would actually want to use, so they weren’t just something that sat around on a shelf until forgotten… Well, actually, I said exactly this:

Medierra 5:13:28 PM
I've never cared about collectible shit at all but even I feel like it would be cool to have a GD bottle opener - or really any game themed bottle opener, whereas, if it's some statue or bobble or whatever, it's probably going to end up either in the garbage or in some box, never to see the light of day again, moved from house to house until I die and my kids finally throw it away

Medierra 5:14:22 PM
or if you're into collectible shit, it might end up on a display shelf until you finally have more shit than you can display and put some of it in a box to eventually be thrown out by your kids after you die.

Zantai 5:15:47 PM
fair enough

Zantai played it cool in chat but apparently I managed to unknowingly crush everyone’s dreams just as they were about to present me with this GD statue, that was months in the making and, I’ve heard, was not “cheap”. Oof…

So yeah, I felt incredibly honored but also like a total ass after they gave it to me, which maybe was a win-win for Zantai. Really though, this isn’t just some collectible for a random game, it’s an amazing dev trophy, from an incredibly team, representing one if the greatest achievements of my life and I’ll always treasure it… until I die and my kids throw it away. Fortunately though, there’s a trash bag included!

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Ultimate warden krieg dev trophy!1!!

[TIP] Keeping personal mod up-to-date with Grimmest (for example)

Transferring a PM discussion to public as it might interest more than one person.

If you have your own personal mod and you want to merge it with an open source mod such as Grimmest, here is a tip.

Grimmest will be updated from time to time. You will also want to continue working on your mod. You want to keep the source, and therefore, the mods separate.

  1. Make the mod you want to make, call it, for the purpose of example, GravaasaDamagetype, or GaaD.
  2. Keep a current version of the Grimmest mod as well, independent.
  3. When you want to build the merge, you copy GaaD and paste it in the working folder via windows copy/paste.
  4. Rename "Copy of GaaD " to GaaDGrimmest.
  5. Then windows copy/paste the Grimmest source on top of GaaDGrimmest. (See sub-tip below)
  6. Build GaadGrimmest.
Sub-TIP
Depending on what records overlap and what kind of changes are in them, you will choose to overwrite or not.
  • If is it <5 dbrs, you might just manually select the appropriate decision for each.
  • When there are a lot, you can make yet another mod, call it GaaDMaster and put the dbrs that overlap in there and make manual adjustments and then copy/paste that with overwrite at the end. Keeping those records separate, especially if nobody changes them often, can save you a lot of headache over time as updates happen (example records for a Master-mod: male/female,animations, skill ui).

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Last edited by jiaco; Tomorrow at 11:34 PM.

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[TIP] Keeping personal mod up-to-date with Grimmest (for example)

Elite Rhowari Grips

DefaultElite Rhowari Grips

Why do these only come with attack speed when you changed Elite Rhowari Hanguards to have both attack speed and cast speed?
You really could use some bleed gloves with cast speed for bleed Forcewave builds.

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Elite Rhowari Grips

Grim Dawn Version 1.0.1.1 (Hotfix 1)

A series of small updates went up over the weekend to address a critical MP issue, and another today with the intent of addressing further reported issues.

Enjoy!

V1.0.1.1

[Tech]

  • Fixed several crashes associated with Multiplayer. If other issues persist, please report them with details regarding the number of players, what the players were doing and the game mode.
  • Fixed an issue with Mastery Pets becoming unsummoned when swapping equipment that boosts the rank of the associated skill. Pets becoming unsummoned when increasing the rank of the skill in the mastery itself is intended.
  • Fixed a bug where reputation earned notifications would not appear.
  • Quest notifications will now word wrap on smaller resolutions.
  • Default network MTU set to 1400 if its setting doesn't exist in options.txt.

[Game]
  • Adjusted monster Armor scaling with level, particularly on more heavily armored enemies. Reduced % Protection bonuses for monsters gained on Elite and Ultimate difficulty (and Challenger/Gladiator difficulties in the Crucible).
  • Fixed an issue with 2h Melee and Ranged weapon requirements unintentionally increasing with V1.0.1.0. Overall this will result in slightly lower requirements for these weapons than in V1.0.0.9.
  • Fixed an issue with Beronath, Reforged's Elemental to Physical conversion not applying to Elemental dots (Burn, Frostburn, Electrocute).
  • Fixed Transfer Stash tab costs being higher than intended.

[Class & Skills]
Soldier
  • Counter Strike: fixed missing +5% increase to activation chance from V1.0.1.0

Occultist
  • Fixed an issue where the Familiar would deactivate its Storm Spirit aura when changing Combat Stances

Nightblade
  • Phantasmal Blades: reduced Energy Cost scaling with rank
  • Fixed an issue where Nidalla's Hidden Hand would change the attack animation of the WPS skills it modifies.

Shaman
  • Fixed an issue with Pet Attack Command preventing Wendigo Totem from activating its auras.
  • Fixed an issue with Wendigo Totem not triggering Celestial Procs.
  • Fixed a display issue with Storm Totem incorrectly displaying Electrocute damage if the Transmuter is taken.
  • Fixed an issue with Primal Strike's Torrent not dealing its % Weapon damage component fully.

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Grim Dawn Version 1.0.1.1 (Hotfix 1)

Payday 2 on steam

[unable to retrieve full-text content]

Lucky got it for free but my friends didn't so it's kinda boring not playing with them. *sigh

Payday 2 on steam

Burning Dead explosion damage

DefaultBurning Dead explosion damage

shouldn't the explosion on death damage from this type of monsters be toned down a bit? For melee characters a group of 4-7 of these foes can be deadly or take a significant chunk of life even with 85% fire resistances. For me they are even more dangerous than heroes. Make heroes more tough at least I know i get some reward from them but Burning dead and Emberguards... are just stupidly high damage trash.

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Burning Dead explosion damage

1.0.1.0 Blood Pox and rend devotion procs

I currently have rend assigned to bloody pox and I'm seeing some unusual behaviour. There are rend procs nowhere near the radius in which I would expect.

Here's a short video of the symptoms (I'm told the volume is high, I'm new at this, so be warned).

https://www.youtube.com/watch?v=Adud...ature=youtu.be

Note at 10s the fire zombe at the bottom of the screen pops from a rend and again at 20s in there are a group of 3 zombies approaching from the bottom left of the screen and they also pop from rend despite the pox being cast miles away and the zombies not being near either carriers or bodies.

At this point my characters rend is level 1, so a 2.0m radius. The vines he drops were level 3 so have a 5.0m radius for comparison.

I don't know the pox radius but the devotions proccing this far away feel really weird.

This might happen to other devotions too, but this was the one I captured - it's not actually easy to get a clean cut "too far away"

---

And so long as I'm on about pox, if black death works like the rest of the skills, can the +bleeding duration be changed to something more useful?

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1.0.1.0 Blood Pox and rend devotion procs

Ranged Primal Strike 1.0.10?

Hi guys,

so with the new patch PS got a Little dmg buff, also 2handed weapons
got stronger.
Do you think a ranged primal is a nice ultimate build, also killing Nemesis?
Iam thinking of a conjurer, with maxed PS line, wind devil (raging tempest)
and COF.
Resistence reduction would be nice, because of arcane mine (30%), COF (30%), Wind Devil (35%) and Viper (20%).

What do you think, is it worth a try?

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Ranged Primal Strike 1.0.10?

mardi 27 juin 2017

Occultist/Main Hand question.

Just started playing an Occultist and I equip Francis' Gun. If I put Dreggs Eye on offhand I just cast the spell but If I put the spell on main hand(Left M) I still get an occasional fireball from the gun ability.

Just curious how that works. Does using the spell on main hand count as both the spell and the gun attack? Or is the "chance on attack" a bonus to any ability on the main hand? I thought that is what happened with fire strike, that the ability is a bonus to the main weapon attack essentially adding the fire strike damage to the main weapon attack but now not sure. Dreggs Eye doesn't have any statement that it is linked in any way to the weapon or main hand.

Its a little confusing sometime as to what bonuses apply to where. Sometimes it seems worded as a bonus to the ability, sometimes to the player(items), but in this case the Eye seems like something separate from the weapon so I was surprised to see the fireball.

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Occultist/Main Hand question.

v1.0.1.0 - Textual Oversight? Two Sharanatu's

There are two Sharanatu's in the game, both Chthonian Harbingers:
  • Sharanatu ~ Shielded (typical hero) (tagChthonianMinionHeroH07)
  • Sharanatu, Harbinger of the Void (Kymon's Secret quest) (tagZealot_Boss02)
Just thought it was a little odd because these two enemies are not especially similar in their skillsets, save for both being Harbingers.

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v1.0.1.0 - Textual Oversight? Two Sharanatu's

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DefaultBeamNG.drive

BeamNG.drive
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Early access but.. looks promising if you are after realism.

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