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Components should merge automatically. This saves the player from having to press the "Complete components" button to save space, and it allows you...Make components complete automatically
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Components should merge automatically. This saves the player from having to press the "Complete components" button to save space, and it allows you...[unable to retrieve full-text content]
Rename it to "Acid resistance" to be consistent with the elemental equivalents. Or rename the others to "Burn and fire resistance" etc. but that's...[unable to retrieve full-text content]
It would be convenient if one could hold the loot key to repeatedly pick up items until either the inventory is full or there are no items. This...this is the build I finished elite with, and it has been pretty fun and simple with the limited gear I have been able to find.
mostly greens and middling blues and faction gear, nothing super good yet. will this build be able to take me through ultimate without wanting to punch a nun?
My question is which combo for gunslinger couples good damage with survivability better?
Demo + Occultist
Demo + Arcanist
If you could also point out why that would help me along the way. TY in advance.
hi. I have some troubles with game.it doesn't see all my saved char.
after I did reinstall win 7 game see only 4 of my 7 saved char.
all save are on ssd. removed them before formated ssd.
after I put them back it is not working well.
maybe someone know what to do.
Arkovian Undercity
To get to the dungeon:
To get through the dungeon:
To get through the dungeon:
Why to farm this dungeon:
+40% Fire Damage
+40% Vitality Damage
+5% Attack Speed
20% Vitality Resistance
Kilrian's Flame (10% Chance when Hit by a Melee Attack)
Kilrian's Flame (10% Chance when Hit by a Melee Attack)
A dark flame engulfs your flesh, incinerating any that dare come near and draining their vitality.12 Second Skill Recharge
6 Second Duration
3 Meter Radius
72 Fire Damage
72 Vitality Damage
33% of Attack Damage converted to Health
Dynamite crafting recipe:
> Results in 3DynamiteThe build I am using:
This post will be updated when I find new areas or new information I think is handy to know!
__________________
For those who need comprehension aids:
Best/Opinion/Fact http://ift.tt/2qYq1Sv;
I'd need a dps guy, probably someone to lower his bleed and physical resists even (way) more, perhaps an even better bleeder than me with a great oa. Perhaps a good caster, it's hard for me to say which would be the best 4 people combo, but I seen some maniacs manage to kill him in 30 seconds.
In no way am I expecting something similar, I just want to finish him of on ult. Anyone interested in that endeavor add me. I already tried with like 8 different people but there are always weak links or lag (yea the biggest problem this game has at least for me). We managed to get him to half hp but then somebody dies and u lose all motivation.
Time's up lets do this!
Steam: http://ift.tt/2saee4d
I would like to request adding a hotkey for collecting all the loot on the ground. Other games have this option. I noticed that some players are against such a feature but that's not a reason for not implementing it - they can simply not use such a hotkey.
Thanks
I would like to ask for a bigger Character Window (Default key: C).
There is a lot of unused space above the Character Window and also some space under it so the window can be scaled up significantly.
It would be very generous and a big bonus for the player's eyes.
Thanks
Someone pray tell, are they obtainable in the game in its current state/version? Or should i go fetch myself some dynamite in act2, instead?
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I run in the mine on top of the bridge and down is an enemy I press pressure wave and the enemy is dead? From above? How does it work? Is it wanted...what about item types, such as chest armor versus weapon versus amulet, do they factor in at all?
My PC is not new by any means but it well exceeds the recommended requirements. i7 3.4 GHz and a GTX 1060 6GB and 16GB of good RAM. I can't quite understand why it has so much trouble on the rotation of the camera. Further, the problem persists even if I minimize the settings.
I do notice that the hiccups are often accompanied by hard drive activity. I look at the memory usage and often its sitting at 1 GB. I am wondering if the game has to periodically pull something from the drive and freeze to wait for the read to finish. But why would it need to do that considering the rather steep recommended configuration? Why does it recommend 6 GB of memory but never use more than 1?
I'm no technical expert here and i could be wrong on the reason, but the skipping seems like something that just shouldn't happen given the requirements and overhead here. So what is the issue and are there any solutions?
Even more insane it has a 98% of 3200 pos review standing.
Thoughts from my fellow GD'ers?
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powbam is like a forum vulture, when he shows up, the thread is close to death. ~jiaco
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Two treasure troves in Hallowed Hill. Yay? Bug or feature? :undecided: Image:...Vanishing Act:
-the effect is centered on the caster rather than being a grenade
-skill becomes instant-cast
When playing a Saboteur or a Commando, I have this problem of Flashbang either not coming out properly due to skill disruption or going off somewhere weird. A melee character would greatly benefit from such a transmuter.
Your thoughts?
Grim Dawn doesn't have that same learning requirements as POE to get up and running with a decent character. But, Grim Dawn does have a set of layers to itemization and skills that take time to understand.
Essentially, getting started and through normal / veteran difficulty (even elite) is relatively simple in Grim Dawn. But, to really master the game takes a fair amount of time and in-game experience (and some reading to really understand some of the finer points concerning offensive ability, defensive ability, critical hits, and a few other issues).
I think it used to be that if the host had opened the chest in someone else's game ahead of his story then the chest would not be in games he hosted even when his story mission is active.
Since 1.0.1.0 it seems they don't show up at all in multi and they are there one time if you go back to single player.
Was this documented or intended? I suppose in multi players could get extra shots at one shots.
I grew up on arpgs (countless hours went into D 1 and 2, Sacred 1 and TQ) but GD is the one that stuck last couple of years.
Just wanted to congratulate Crate team on their commitment and dedication in creating this addictive and fun game. Looking forward to future stuff from you guys (both expansion and post expansion as well as other projects). Keep up the good work and we fans will always be there to support you
As for fellow users, looking forward to discussions with you on the forums - be seeing you around
I had a problem last night with Wind Devil. It didn't want to attack anyone unless I "pet attacked" it. And even then it was coming back to me after few seconds. It was just fallowing me even when range mobs were attacking me not from far away. Did it changed to "passive" or something? Before it was aggressive and really useful. Now I'm not sure. And if it woks with "Pet Attack" why it hasn't got stances to change? Or maybe I just cant see it?
Mind you, it works OK with melee mobs. And anyway before the update it was working fine.
Thanks,
Eldar.
How do I do it?
Edit: God, I'm blind. It lists the new character next to the first.
I Installed Grim Dawn on my Laptop as well, and would like to access all my already save games/stash/recipes that I have accumulated over time, playing on my Desktop.
If I start Grim Dawn on my Laptop, currently I have no characters there.
I play with Steam Cloud saving enabled.
Any ideas/help will be appreciated.
thank you
Gogga
Also, remember that if you already have +1000% of your favored damage type, that +200% is merely a 20% increase. 90% of your hits will not benefit at all (or very, very minmal).
I'd say try it, test it, evaluate it and then either be happy or unhappy in which case you can simply replace it (good thing about augments is you don't need to remove it first before slapping another one on it).
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Hi guys, I know previously people only said invest attridute points in physic is that still the case or with the many patches is it worth...
Devotion:
You need to reach huntress and Kraken using bleeding, survival and offensive constellations. The constellations i took where to reach both.
Defense
This can face tank but why would you face tank if you can just hurl grenades and shoot cadence at enemies at long range
Offense
Hurl Concussive Charge at groups of enemies and heroes. Don't always rely on that even when cooldown cause you might miss target at times. You must also fire Cadence while grenade is on cooldown
Grim tools: http://ift.tt/2twdiLN
weapon is in secondary
Gear
The old scheme is clunky. It will not auto lock/attack but the cursor will not highlight anything either. Once something is clicked to target, it stays in target mode as long as MButton is held. A click fest starts where you are trying to click toggle between move mode and attack mode.
I have tried combinations of "move here" assigned on the mouse button along side the main attack, and also combinations of using the standing attack key, but the move here ability suffers party from the same issue as the old scheme, it doesn't highlight clickable objects as you move around, and sometimes when I press the other mouse key to attack it seems to forget i was holding the move key and fails to resume movement when i stop attacking. This has resulted in a few untimely deaths. Standing attack only seems to use the weapon, and its not helpful to a caster using a spell as his main ability, and the ability still auto locks when assigned to left mouse.
It is nice nice to be able to move with the default attack key with an ability assigned to it and highlight objects in the world. Its most natural and there appears to be bonuses to some abilities if it is assigned to that key(at least that is what Firestrike implies...but im not sure if it is referring to a particular mouse key when it says "when used as your default attack"). But i would also like to not attack everything automatically.
So Id like to suggest a third option. Left mouse moves you around, and highlights world objects and enemies but does not auto lock and attack. Holding a key locks on target and attacks but with the ability assigned to Left Mouse instead of weapon, essentially toggling you into the "new scheme" as long as it is held. Highlighted movement without auto attack resumes when the key released. Something of a hybrid between old, new, move here and standing attack.
More generally, what are the CC effects to be most wary about, and to prepare against most carefully, for running the Vanilla campaign?
Thank you in advance for any insights provided!
How does it work? I have an offhand that deals poison damage and poison DOT and gives %poision increase. I know shields will apply their damage on being hit but i am not sure about the caster offhand. I want to buff it with the poison bolts. I imagine spells also only draw %damage from and offhand when the ability says?
Questions
1. What does Damage Retaliation mean? Like [32 poison Retaliation] what does that do?
2. If an effect says +20% Frost damage, is it useless until I get a source of frost damage?
3. What is the advantage of going two handed? I fear it would be bad because I do not get the (possible) Item effects I would have if I used a off-hand or shield.
4. What are conisdered super bad Soldier Skills?
4.A. I got 1 point in Cadence, Shockwave, Blade Arc and 5 points in Markovian, Zolhan and the other %Passive (Get buffs when hit). Is this OK? SHould I invest more points into the Active Skills? they get like just 10% damage per skill.
4.B. Posts here say that Blade Arc is better than Forcewave, but I tend to use forcewave more because it has higher Area. What makes Blade Arc better than Force Wave? Am I correct to assume that if I specialize in Force Wave I should not Blade Arc?
5. The %Proc Passives I just leveled them to five so they do not have super RNGesus 8% proc, I reasoned around 25% seems Ok. Is this fine?
6. Which are the must get Devotions? I get Kraken needs 5 blue and 5 green, So what are the good green and blue starters?
7. Why is Physical convert to XXX(Fire) damage so important?
7.A. When I have [convert 40% Physical to Fire] and have another effect [+25% Physical Damage] doesnt the conversion effect actually reduce my potential damage?
8. I seem to not use Energy much, I have 6xx or so Energy and I dont even dip into 5xx range. Am I doing something wrong here?
Thanks in Advance
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since pets scale with neither the player's +% damage or OA, is it best to dump all points in physique for a pet heavy build?Also, any suggestions on what to look for/prioritize so I can make these decisions myself would be appreciated!
Thanks!
Edit: My thinking is that both greens are better in terms of stats, but the granted skill of Hound's Bite seems too strong to give up.
Edit 2: Another possibility just emerged: the Manticore Longsword you get as a quest reward from the BL guy in Pine Barrens. Again, it seems overall better except for that granted ability on Hound's Bite (which currently gives me a 10% chance of nearly 2000 Poison over 6 seconds!).
I would love to hear his thoughts on game launch , new expansion , how is Crate Entertainment doing, is there a lead poisoning problem in new apartment .
Its unbelieveble to me that game launched, sold 1m copies, and no interviews of Arthur Bruno what so ever.
Maybe we can see a tour of Crate Entertainment office?
So far I'm aware that stacking resistances is extremely useful given the lowered ones all across the board but not much else? Is it simply a level increase along with lowered character resistances?
When it comes to hoarding I have a biiiiit of an issue when it comes to stuffing blues into storage. I'm assuming there's no real ironclad method on choosing what you should and shouldn't keep outside personal preference and overall build preferences?
Crafting! Now, I have amassed quite a few blueprints through my first few characters, am I right to not craft unless I'm looking for specifics? Spamming greens to try and get beneficial stats seems to be a pretty drastic waste of resources so I haven't done it all too often but is that a mistake?
Skills. Now, admittedly my build has turned out pretty well so far and carried me pretty damn well through Veteran. (Though that's not much of an achievement.) However now that I'm in the mid 60's and points are becoming more scarce I'm curious, what's a good way to identify skills that are only worth putting one point into? Always loved arpgs but never been too great at identifying when upgrades start to lose their luster.
Those are just some early questions? If you have any general advice feel free to throw it my way! I'm stubborn and have not looked over guides all too much.
I've just noticed that my idea of Elemental Storm and Raging Storm is not going to work as it only takes the one with the highest reduction into account.
After some research, I've found out that I could go Raging Storm(Wind Devil Shaman), Night's Chill (Nightblade Debuff) and Viper(Devotion) to get the maximum of Resistance reduction that does stack.
Can somebody acknowledge that my information is still up to date and correct?
Thank you
i think this is one of the best game on market right now, i am pretty satisfied about this discovery, i've already spent a tens of hours in a few days playing this game.
I am glad to make your acquaintance, have a nice day and see you in the MP
I keep having this little problem, every time i try to talk with the Witch Anasteria, the game crash and i am forced to close it with the task manager.
I tried running the repair.exe in the game folder or looking for a solution on the web, but i can't find a way to solve this problem.
The game is running really good, this is the only problem i found out and it's a little frustating to not get access to that related side quest.
thanks in advance, i hope someone will help me
have a nice day
Bloody Pox + Wasting + Aetherfire.
Curse of Frailty + Vulnerability + Arcane Bomb.
The screen is covered in red and turquoise in a few seconds and the spreading speed is so satisfying.
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My dream is to make a mortar trap focused build, but it was always so bad I couldn't ! Now with Beronath conversion I'm thinking about do it...[unable to retrieve full-text content]
finished up at lvl 45. Have a few quest to finish, but my question is, how do i start again to reach lvl 85?Anyone?
Any suggestions would be great. thanks
Paul
Why? Because I have to replay the same story line for a third time? No
I have 15+ and have replayed the story line many times, however what makes GD fun is trying out new and interesting builds and what makes any ARPG fun is the feeling of getting stronger and progressing.
That is what makes Ultimate boring for me, there is no longer any progress made or anything left to achieved.
The fun part of a build is level 30 - 50 or so, that is when the character starts to take shape. By level 50 you get access to the legendaries and the power jump a level. I usually end Veteran by level 51 or so. In Elite you get stronger, you get the extra devotion points and flesh out your build. By level 58 and 65 you get strong because you get new gear.
Usually by level 65 or so, which is late Elite, I have 50 devotion points. By level 75, you get access to the final super strong legendaries. This is usually the end of Elite. By now the build is basically complete as your main skills would be maxed and there is nothing to look forward to in terms of better gear. The last skills points and ability points are spend on defense and survive-ability.
Now I start Ultimate to see if my build works and it does, great! But there is nothing left to play for, nothing to look forward to, so I'd rather restart a new character.
#MakeUltimateGreatAgain
Avenger is a good option, but considering your conversion, and the fact that all your offensive skills are in Demo... Annihilation seems a better choice, the granted skill would fit neatly in your CDR playstyle this would be going for, and do good damage.
Has more:
Health
OA, even before Fighting Spirit and Sealed Fate
Health Regen
Energy Regen
+1 Demo Skills
Sealed Fate proc
Better Grenado
Loses:
Overguard
A little Physical and Internal Trauma %s
Your 20% Duration for Trauma
Blitz
Blackwater Cocktail
About a hundred DA standing, but it gains more the second Sealed Fate goes off.
A little Poison and Cold res
Concept wasn't bad, just very odd execution. I might try a Stun Jacks Beronath myself at some point. Without the impossibly good greens, of course.
EDIT: Almost forgot, you gain the Meteor skill as well.
__________________
For those who need comprehension aids:
Best/Opinion/Fact http://ift.tt/2qYq1Sv;
I am really early on in Ultimate (Burial Hill), and when I loaded up the game recently, my main quests were no where to be found. I've looked at my quest log, around devils crossing, etc. They were there before this most recent patch.
- Shouldn't be difficult to implement, presumably just swap the "can't use if other Exclusive active" tag with "can't use if RP/Star Pact is active" tag
- Only affects Battlemage, Druid, and Warlock classes. Granted Warlock is in a somewhat decent place already (only because Occultist is so good; even then Warlock doesn't compare to Conjurer/Witch Hunter/Witchblade). If it becomes a problem then Possession can be nerfed (that skill is OP compared to other Exclusives IMO).
- Both Battlemage and Druid have gotten the sh*t end of the stick as far as efficacy/variety of builds go. Yes, TSS Druid is strong, but only because of strong gear in place supporting it, and even then it's no BWC Sorc. Every other build a Druid can do, another class combo can do better. Similar problem with Battlemage.
- By doing this, Battlemage, Druid and Warlock get significant power spikes, as well as more of an identity to separate them from other class combos. Stormcaller's + Star Pact gives a strong incentive for Lightning caster builds to compete with Sorcerer and Elementalist. Reckless Power + Possession + Clairvoyant for a buff to cool Flat Aether builds with Warlock, or Star Pact + Possession for lower CD Doom Bolts to compete with Conjurers higher DPS ones. Menhir's Bulwark + Star Pact for extra tanky though reduced CD Overguard, Oleron's + Star Pact for stronger reduced CD Blitzes and Forcewaves, Menhir's + Reckless for tanky CT builds, the list goes on.
I'm arguing that not only would this change open up possibilities and excitement for Warlock/Battlemage/Druid (that currently don't seem to exist), but they would also FEEL more Warlocky/Battlemage/Druidy.
I'd love to hear reasons against this change if people have any, or if there's any other feedback!
EDIT - I almost forgot the most important reason...
- The Aetherstorm Set skill bonuses would finally make sense
You can also destroy epic and legendaries with dynamite and they have a chance to spawn one of them. There's also the blacksmith at Necropolis which can trade one item for another, like a brain for a heart and so on.
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List of my characters is too large to fit in this box.
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Nevermind, found a solution.I have few questions about this:
1) what is a charge?
2) what is the damage by charge
3) it is possible to make a build around this?
Thank you
ps: sorry for my english
Quick question. I backed Grim Dawn on Kickstarter back in the day. I got some co-op bundle with 2 keys, both for the game and first expansion. To make a long story short, I split the cost with a friend, who was no longer able to use the key, long before release. Now I still have the key, I looked on Humble Bundle, it was not revealed. Now I revealed it, planning to give it to my girlfriend so she could get the first expansion whenever it comes out. She already own Grim Dawn though, and the product activation in Steam says the key is invalid.
Does anyone know if these old keys just got deactivated or something?
Thanks in advance.
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Are they watching me??? Or just pure luckQuote:
|
I'm hoping to get advice from more experienced members here on DW cadence damage calculations as my testing efforts are just adding to my confusion. Does a cadence discharge follow the same percentage chance for L/R/LR hits as a default attack? If so, does this mean an LR hit results in X% weapon damage being applied for both weapons? If not, which weapon is used in the X% weapon damage calculation? |
As for Cadence. On every third hit it is only your MAIN hand damage applied. In between the above applies with added weapon procs to it maybe, such as exectution.
Can the devs make Bounty Quests cancellable please ? It's not the first time I accept a quest by accident and just wish I hadn't. For example just started ELITE with one character ... and accidentally accepted an ACT II Bounty Quest.
woof!
1. Does this game have online chat, like in POE or D3? Are there chat rooms or something like that.
2. Is there trading in GD? How does that work? Do I invite someone in party, or ...
3. If there is trading, is game balanced around that (meaning to get certain item, it is expected from player to get it through trading (like in POE )), or basically you can farm anything, no need for trading
4. When trading, do we trade items only, or is there any kind of currency, maybe we can trade iron bits, or any kind of crating material)?
I was wanting to wait until xpac to drop DoH and upgrade to Cataclysm. There appears to be demand to make this happen sooner than later. So, upgrade now or wait till xpac?
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DAIL Curator - Self-proclaimed a$$, sloppy modder, village idiot.
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I was to the point where I couldn't even play multiplayer due to the 4-5 second casting lag I would get. Went into setting and turned camera shake...Also, the guy comparing Darkvale to Steps of Torment in terms of difficulty. Steps of Torment is an optional rogue dungeon and Darkvale is a mandatory dungeon for story progression, of course Steps of Torment is much harder, that's the point.
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List of my characters is too large to fit in this box.
Ok, point of this is basically this: I need a great meta build that I can work towards for. I will invite a few friends if its good enough, but atm I have no idea what to do. I am lookin more towards the Occulist, but I have no idea whats going on.
Before I get spammed by "Play the game, ect.." posts, I just need motivation to work towards a goal. It is how I enjoy this kids of games the most.
Thank you all in advance and i look forward to enjoying this with all of you.
Old level cap: 85
New level cap: 100
difference: 15 levels or 17.5% increase
old # of consellations: 82
new # of constellations: 96
difference: 14 constellations or 17.1% increase
old # of devotions available: 50
new # of devotions available: 55
difference: 10%
proposal: change it to 59
which is a 17% difference just like levels and constellations.
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Our father, who art in random. Entropic be thy name
thy random come, thy generation be done
in ARPG as it is in crypto, give us this day, our daily grinds
and forgive those, who try to scam against us
and lead us not into low entropy, but deliver us to loot
for thine is the random, the grind, and the rare spawns forever
Watch me mod/test/play: http://ift.tt/2t2qchy;
I don't have much myself but it would be interesting if the color of our spells or attacks had some sort of change in their animation if the damage type is getting converted to something else. Perhaps if it reaches a certain threshold of % converted its particle effects and color subtly changes with it? Convert your blackwater cocktail fire damage by 55% into cold and you start chucking out blue-ish flames to melt your enemies with. There probably are better examples but you get the idea.
Another way to give that visual feeling of your character growing would be to make abilities have a subtle but noticable difference between 1/16, 16/16 and even 26/16 points to show that you're smashing faces with something much stronger than before, higher numbers of damage just doesn't leave that lasting impression just as much as a difference in animation could give.
Devotion abilities can also grow and change as they get leveled up, a level 1 Meteor shower could have smaller and scaled down meteors with simpler effects, the farther you go with the devotion the bigger your meteors become with the flame effects & marks on the ground becoming much more pronounced.
This isn't necessarily just stacking more and more effects on top of each other to create massive lightshows that cover our whole screen, instead just giving the players some way to visually distinguish growth in their builds once they reach certain points with their abilities. It does not have to be super complex but just a few break points in a skill that improve the visual quality of the attack or altering it in some way with different damage type to indicate that you're attacking with something different than before.
Tl;dr,Grim Dawn has a ton of overlapping with spells/abilities and devotions for many builds and there is great potential in this to give players a unique feeling to their skills with something as simple as a visual change to the ability through various means as stated above. A visual difference isn't the only way to handle this but it is the first one that comes to mind.
If someone has better ideas please by all means list them here but I just really want Grim Dawn to have some way to remove that awful feeling of "sameness" when playing with the same classes on different builds. The numbers and damage types are different but the ability remains the same. Am I wrong to think like this? Could there be some way to keep repeated use of our devotions & skills fresh or is it okay the way it currently is?
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Image: http://ift.tt/2sSlDrz Image: http://ift.tt/2snsIgA Image: http://ift.tt/2sSJVC8[unable to retrieve full-text content]
so everytime i press start i can not continue. i see the loading screen with the hint and its just stuck. tried reinstalling and also deleting all...[unable to retrieve full-text content]
so everytime i press start i can not continue. i see the loading screen with the hint and its just stuck. tried reinstalling and also deleting all...Physical S&B Witchblade:
Mainly polishment from my last update in 1.0.0.8, finally get ride of haunted steel greatly reduce Gladiator cleartime.
Aether S&B battlemage:
A build around Reworked Mindwarp (RIP elemental version)
BWC Sorcerer:
Originilly theorycrafted & posted by JoV in 1.0.0.7, i continue to polish this build till today, even with nerfs it surpass the original fire-power of 1.0.0.7
BWC Sorcerer "2.0":
Created by JoV, it is different than the original version of BWC build, still unamed by his creator i will call it "2.0" for now.
Triple "meteor" build with transmuted BWC, crazy Gladiator clearspeed, preview here
Ultos Druid:
2H build that can reliably farm Gladiator are kinda rare, this is one of them.
Some of you may have already saw that post where i gave a preview of it.
Didnt played it since 1.0.1.0 devotion proc change, so it might be a bit less powerful than 1.0.0.9
Thought you guys might enjoy seeing the work-in-progress of how the statue came to be.
For those wondering, the model was created on Shapeways, and the awesome paint job was done by the fine people over at Den of Imagination. While they typically focus on Tabletop miniatures (ex. Warhammer armies), they were excited by the challenge presented with such a large piece and eagerly jumped on getting our Warden ready for his debut.
3d Printed
Base Coated
First Layer
Colored
Finished!
I took a few pics of this terrifyingly awesome trophy, to share with you all! I also included a picture of the rather unfortunate note that came with it, stapled to a trashbag… lol…
Why you might ask? Ah well… tis an unfortunate tale indeed. You see, the day before we met up for the celebratory dinner, where the team presented me with this fine statue, a couple of us were discussing the Boxed copy extras that we were going to have made. Some of the initial ideas included things that basically had no practical use and were purely collectibles. I was making an argument that I thought it would be cooler to have items people would actually want to use, so they weren’t just something that sat around on a shelf until forgotten… Well, actually, I said exactly this:
Medierra 5:13:28 PM
I've never cared about collectible shit at all but even I feel like it would be cool to have a GD bottle opener - or really any game themed bottle opener, whereas, if it's some statue or bobble or whatever, it's probably going to end up either in the garbage or in some box, never to see the light of day again, moved from house to house until I die and my kids finally throw it away
Medierra 5:14:22 PM
or if you're into collectible shit, it might end up on a display shelf until you finally have more shit than you can display and put some of it in a box to eventually be thrown out by your kids after you die.
Zantai 5:15:47 PM
fair enough
Zantai played it cool in chat but apparently I managed to unknowingly crush everyone’s dreams just as they were about to present me with this GD statue, that was months in the making and, I’ve heard, was not “cheap”. Oof…
So yeah, I felt incredibly honored but also like a total ass after they gave it to me, which maybe was a win-win for Zantai. Really though, this isn’t just some collectible for a random game, it’s an amazing dev trophy, from an incredibly team, representing one if the greatest achievements of my life and I’ll always treasure it… until I die and my kids throw it away. Fortunately though, there’s a trash bag included!
If you have your own personal mod and you want to merge it with an open source mod such as Grimmest, here is a tip.
Grimmest will be updated from time to time. You will also want to continue working on your mod. You want to keep the source, and therefore, the mods separate.
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Last edited by jiaco; Tomorrow at 11:34 PM.
Why do these only come with attack speed when you changed Elite Rhowari Hanguards to have both attack speed and cast speed?
You really could use some bleed gloves with cast speed for bleed Forcewave builds.
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Playing Grim Dawn Again: Will be updating Builds on My Profile
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Lucky got it for free but my friends didn't so it's kinda boring not playing with them. *sighshouldn't the explosion on death damage from this type of monsters be toned down a bit? For melee characters a group of 4-7 of these foes can be deadly or take a significant chunk of life even with 85% fire resistances. For me they are even more dangerous than heroes. Make heroes more tough at least I know i get some reward from them but Burning dead and Emberguards... are just stupidly high damage trash.
Here's a short video of the symptoms (I'm told the volume is high, I'm new at this, so be warned).
https://www.youtube.com/watch?v=Adud...ature=youtu.be
Note at 10s the fire zombe at the bottom of the screen pops from a rend and again at 20s in there are a group of 3 zombies approaching from the bottom left of the screen and they also pop from rend despite the pox being cast miles away and the zombies not being near either carriers or bodies.
At this point my characters rend is level 1, so a 2.0m radius. The vines he drops were level 3 so have a 5.0m radius for comparison.
I don't know the pox radius but the devotions proccing this far away feel really weird.
This might happen to other devotions too, but this was the one I captured - it's not actually easy to get a clean cut "too far away"
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And so long as I'm on about pox, if black death works like the rest of the skills, can the +bleeding duration be changed to something more useful?
so with the new patch PS got a Little dmg buff, also 2handed weapons
got stronger.
Do you think a ranged primal is a nice ultimate build, also killing Nemesis?
Iam thinking of a conjurer, with maxed PS line, wind devil (raging tempest)
and COF.
Resistence reduction would be nice, because of arcane mine (30%), COF (30%), Wind Devil (35%) and Viper (20%).
What do you think, is it worth a try?
Just curious how that works. Does using the spell on main hand count as both the spell and the gun attack? Or is the "chance on attack" a bonus to any ability on the main hand? I thought that is what happened with fire strike, that the ability is a bonus to the main weapon attack essentially adding the fire strike damage to the main weapon attack but now not sure. Dreggs Eye doesn't have any statement that it is linked in any way to the weapon or main hand.
Its a little confusing sometime as to what bonuses apply to where. Sometimes it seems worded as a bonus to the ability, sometimes to the player(items), but in this case the Eye seems like something separate from the weapon so I was surprised to see the fireball.