jeudi 31 août 2017

All Damage modifier.

While FLAT elemental damage indeed splits betveen 3 damage types (so 30 elemental damage equals to 10 fire, 10 cold and 10 lightning), % elemental damage is not split.

For example, +50% elemental damage is the same as +50% fire, +50% cold and +50%.

"All damage" works the same, so +50% all damage is the same as +50% damage to all individual damage types (exept life leach damage).

Do not confuse it with the term "total damage modified by xy" since while the regular % damage bonuses (including "all damage") are additive, "total damage" is multiplicative that applies AFTER other bonuses. Racial damage bonuses like "+x% damage to humans/undead/whatever) are multiplicative too.

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All Damage modifier.

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