1. [Possible bug… or "feature"?] Monsters' healing spells are uninterruptible by stuns/displacements and are castable through these CC effects (not sure about skill disruption though). The strongest offenders are rifthound howlers, plaguehound alphas and groble witch doctors; skeletal priests to somewhat lesser extent.
2. [QoL concern] Celestial power procs assigned to Blade Trap are hugely unreliable on targets that are immune/resistant to root effects (mostly because the damage component is dependent on the root duration and becomes obsolete on the mentioned targets, and celestial powers treat Blade Trap as a DoT despite the ability itself having an actual cooldown, thus keeping the lowest possible proc rate). Can the DoT and the root effect be somehow separated into different instances so Blade Trap as an actual damaging ability is finally viable in given circumstances?
3. [Art Suggestion] Dual pistols use the "altering hands" animation when triggering skills/procs such as Markovian's Advantage or Slam (Chipped Claw) which makes it hard to see when the actual skill was used. Is it possible to add a "both hands at once" animation to highlight the skill usage for dual pistols? Just curious, because there's already a single pistol skill animation in place (seen with an inquisitor's AoE WPS), and 2h ranged weapons seem to have something as well, albeit limited (Gunslinger/Marauder/Plunderer's Talisman procs).
4. [QoL concern] Will it ever possible to hold down the Pickup keybind to keep picking up loot instead of spamming it?
~ ShadowDweller
Last edited by ShadowDweller; Today at 07:23 PM.
[1.0.1.1hf1] List of Concerns
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