jeudi 27 juillet 2017

Questions about default attack for dual wield, Markovian's advantage

Does a "default" attack for a dual wield melee character mean a swing with one weapon (alternating between main hand and off hand) or with both weapons?

This matters when comparing the value of spending skill points to ensure that weapon pool skills are always replacing default attacks, versus maxing out a smaller number of weapon pool skills so they hit harder when they land.

Also, does the default attack have exactly the same animation duration as any weapon pool skill that replaces it? If no, then which attack animations take longer to carry out?

On a related issue, does the bonus to all damage from Markovian's advantage last for the same duration as the DA shred (ie: 5 seconds)?

Thank you in advance for any insight provided!

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Pets on Fire (lvl 85, Pyromancer summoner) http://ift.tt/2uzRPlc

Redthorn (lvl 85, Conjurer bleed caster) http://ift.tt/2h7HPdG

BangCrashBoom (lvl 85, Blademaster DW phys / pierce) http://ift.tt/2eSFeDt;

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Questions about default attack for dual wield, Markovian's advantage

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