Those are separate mechanics you are talking about there.
I would refer to the "game guide" - "combat mechanics" link at the top of the Grim Dawn website for a specific breakdown of how weapon % damage skills work.
In a nutshell, the skill is going to add whatever base damage it deals plus 25% of what you would deal on a normal weapon attack, then factor in % bonus from gear for that damage type, etc.
Resist Reduction is a separate process and "stacks" from three difference sources which are: -N, -%N, -N%. When combined, they become a separate multiplier for your corresponding damage type, making resist reduction an absolute essential in this game.
Damage converted to health will only apply to the "direct" portion, aka the % weapon damage plus the flat skill damage, and will not factor in any damage over time elements.
Cheers!
-Verdict
Question about % weapon damage
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