It's been awhile since we last played through the game but we were able to do so without so many dsync problems. Now it's common for the game to freeze for several seconds for the non-host player.
So far I've tried opening the port 27016 UDP & TPC in both windows firewall and in my router. The game's built in network test reports success yet we have these problems. We even tried opening the same ports on the other end and switching who was hosting but the problems persisted.
Multiplayer Lag
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