Since the expansion, myself and my friends are experiencing pretty major lag while trying to play over a private Internet game. Pre-patch, we never used to see *any* issues like this, and it's now basically unplayable.
I don't have any solid theories right now as to what may be going on. I mostly want to check and find out if anyone else is experiencing similar issues, or if it might be something on our end.. Some notes/ideas:
* There were three of us trying to connect and play. Anecdotally, it seemed like reducing to two players had a positive impact on performance.
* Changing who was hosting didn't seem to make any major difference.
* The "feel" of the lag felt very network-y. As though we all had really high ping and were seeing a lot of desync. This manifested with stuff like NPC dialogue taking a very long time to react, not being able to cast spells or hit enemies, and the other players teleporting across the screen.
* The game was running perfectly fine for each of us in single player sessions.
Again, I won't know whether it might be on our end. But everything was great before the expansion, and is *really* struggling now
Multiplayer Lag!
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