As for the conversion... item modifiers are ... modifiers. So following the order of events for conversion:
Quote:
| Base Skill > Skill Modifiers > Conversion on the Skill or Transmuter > Conversion on Equipment and Buffs > Equipment, Auras and Passives |
Item Modifier = piercing > Cold
Transmuter = no piercing left to convert.
You will still get the other benefits, but not the damage. No idea if this is how it works because item modifiers are a new thing and I haven't tested it myself. Assuming both stack, you will have 50% cold and 50% vitality because the conversion values are truncated to accommodate for a 100% max conversion.
Mythical Speaker of the Dead?
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