jeudi 29 juin 2017

Build concept - Shotgun Commando - Beronath + Stun jack

You were wasting a lot of odd points. One offs in Fire Strike? Why? You shouldn't be aiming to be in melee for your attacks, you should be kiting. One offs in Flashbang just make a waste of energy, 2-2 is barely anything. Go all in or stay out. Over-guard? What the hell for? You won't need it anywhere outside of a boss fight... Where all the attacks are telegraphed, and your ranged casting character should be avoiding them with ease. Your ring choice was also... No idea why those were in there. Nor what you were doing with your Devotions, or Blitz. Again, you don't WANT to be near the monsters, you want to be AWAY from them. Those two greens also make the build seriously hard to gear up for, but I'm going to assume you have them, somehow, and thus can plan for such things.

Avenger is a good option, but considering your conversion, and the fact that all your offensive skills are in Demo... Annihilation seems a better choice, the granted skill would fit neatly in your CDR playstyle this would be going for, and do good damage.

Has more:
Health
OA, even before Fighting Spirit and Sealed Fate
Health Regen
Energy Regen
+1 Demo Skills
Sealed Fate proc
Better Grenado

Loses:
Overguard
A little Physical and Internal Trauma %s
Your 20% Duration for Trauma
Blitz
Blackwater Cocktail
About a hundred DA standing, but it gains more the second Sealed Fate goes off.
A little Poison and Cold res

http://ift.tt/2tosKt5

Concept wasn't bad, just very odd execution. I might try a Stun Jacks Beronath myself at some point. Without the impossibly good greens, of course.

EDIT: Almost forgot, you gain the Meteor skill as well.

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Build concept - Shotgun Commando - Beronath + Stun jack

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