I don't have much myself but it would be interesting if the color of our spells or attacks had some sort of change in their animation if the damage type is getting converted to something else. Perhaps if it reaches a certain threshold of % converted its particle effects and color subtly changes with it? Convert your blackwater cocktail fire damage by 55% into cold and you start chucking out blue-ish flames to melt your enemies with. There probably are better examples but you get the idea.
Another way to give that visual feeling of your character growing would be to make abilities have a subtle but noticable difference between 1/16, 16/16 and even 26/16 points to show that you're smashing faces with something much stronger than before, higher numbers of damage just doesn't leave that lasting impression just as much as a difference in animation could give.
Devotion abilities can also grow and change as they get leveled up, a level 1 Meteor shower could have smaller and scaled down meteors with simpler effects, the farther you go with the devotion the bigger your meteors become with the flame effects & marks on the ground becoming much more pronounced.
This isn't necessarily just stacking more and more effects on top of each other to create massive lightshows that cover our whole screen, instead just giving the players some way to visually distinguish growth in their builds once they reach certain points with their abilities. It does not have to be super complex but just a few break points in a skill that improve the visual quality of the attack or altering it in some way with different damage type to indicate that you're attacking with something different than before.
Tl;dr,Grim Dawn has a ton of overlapping with spells/abilities and devotions for many builds and there is great potential in this to give players a unique feeling to their skills with something as simple as a visual change to the ability through various means as stated above. A visual difference isn't the only way to handle this but it is the first one that comes to mind.
If someone has better ideas please by all means list them here but I just really want Grim Dawn to have some way to remove that awful feeling of "sameness" when playing with the same classes on different builds. The numbers and damage types are different but the ability remains the same. Am I wrong to think like this? Could there be some way to keep repeated use of our devotions & skills fresh or is it okay the way it currently is?
Improving Variety For Abilities, Spells & Devotions
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